The latest edition of the companion rules and pictures of the game have been added.
The 5th player Kickstarter campaign is coming soon!
More pictures will be going up in the coming days and weeks.
The WarQuest Team
Stay updated on all the latest news from every corner of Myrathia
The latest edition of the companion rules and pictures of the game have been added.
The 5th player Kickstarter campaign is coming soon!
More pictures will be going up in the coming days and weeks.
The WarQuest Team
Here is an excerpt (the introduction) to “Swords of Mercy: A WareQuest Novella” by D.W. Beyer. A digital copy of the full novella will be available at the $2 pledge level on the Kickstarter campaign.
Excerpt from “The Swords of Mercy: A WarQuest Novella”
An interview about WarQuest!
http://gamingtrend.com/2015/04/08/crazy-eights-keith-blume-on-warquest/
WarQuest Gameplay Summary
Start
Each player is a Warlord who is trying to dominate the land through conquest, acquisition of powerful items, and defeating monsters that plague the land.
At the beginning of the game the Warlord recruits an army made up of any of the 5 main races: Wood Elves, Dwarves, Orcs, Goblins, or Beastmen (Satyrs, Minotaurs, and Centaurs).
Each Warlord has 2 Quest Cards and 2 Conquest Cards. When a Quest or Conquest is completed, the player gets Victory Points (based on the difficulty of the mission), and draws another card of the same type.
Turns
On a player’s turn they may perform three actions:
Event Deck
At the end of each turn, an event card is drawn from the Event Deck. Typical events are: rebellions, plagues, invasions, goblin hordes, pirates, barbarians, migrations, the dead rising from their graves led by a mysterious wraith-king…pretty apocalyptic stuff.
Movement
This is not a static game of conquer and defend: No turtling here. The missions listed on the Quest and Conquest cards require that the players keep their armies moving across the lands, and therefore battles are frequent.
Other Races
Other races may become available to the Warlord with the right item or knowledge (also known as an expansion :-)). These include: Bugbears, Wizards, Ogres, Trolls, Treeherds, Giants, and Dragons.
The Battles
When battles occur, each player deploys troops in two ranks (5 troops each in front and rear) and a reserve (the rest of the troops). Each rank attacks in turn: archers and wizards in the rear rank first, followed by melee bashers in the front rank. As troops fall or flee, replacements move up into their places to fill the line.
Each troop type has a unique attack and defense rating. Attack ratings show the player how many attack dice that unit has, and the defense rating shows how many hits the unit may take before it is eliminated.
Each race has strengths and weaknesses, and some units have special attacks.
Access the right spells and magic items can tip the balance in your favor!
WarQuest brings together the same team that brought you the board game Age of Empires III, Railroad Tycoon the Board Game, and more! This stuff is our passion! We think you’ll see that in the gameplay of this awesome game.
Can’t wait to launch!